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Spacewars

Spacewar! is one of the earliest known digital computer games. It is known as the first Space Video Game and was a model many early games followed in design. It also a multidirectional shooter in that it is free movement player that can shoot the other.

Steve "Slug" Russell, Martin "Shag" Graetz and Wayne Wiitanen of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a Digital Equipment Corporation PDP-1 at the Massachusetts Institute of Technology. After Alan Kotok obtained some sine and cosine routines from Digital Equipment Corporation, Russell began coding, and by February 1962 had produced his first version. It took approximately 200 hours of work to create the initial version. Additional features were developed by Dan Edwards, Peter Samson, and Graetz.

Gameplay[]

The basic gameplay of Spacewar! involves two armed spaceships called "the needle" and "the wedge" attempting to shoot one another while maneuvering in the gravity well of a star. The ships' fired missiles were unaffected by gravity (due to a lack of processing time). Each ship had a limited number of missiles and a limited supply of fuel.The hyperspace feature could be used as a last-ditch means to evade enemy missiles, but the reentry from hyperspace would occur at a random location and there was an increasing probability of the ship exploding with each use.

External links[]

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